#ifndef SPLASHSCENE
#define SPLASHSCENE

#include "appscene.h"
#include "../picture/picturerenderwrap.h"

class SplashScene : public AppScene
{
public:
    SplashScene(GameApp* app);
    virtual ~SplashScene() override;

private:
    SinglePictureRenderWrap* m_renderWrap;
    TimeSeconds m_time;

public:
    virtual void render() override;
    virtual void update(TimeSeconds deltalTime) override;
};

#endif // SPLASHSCENE
